Neue Rezension bei Bit-Gamer zum fabelhaften Roguelike Dungeons of Dredmor:
Dungeons does almost everything right: the randomized dungeons, the joy over finding a traffic cone hat or crafting your first plastic chest piece. Still, the hand-drawn character art and constraints of an indie budget do put some limitations on the game. It doesn’t matter how much gear you put on your character, how many tentacled crossbow bolts he wields or how accomplished a mathemagician he becomes; he’ll always remain a dorky dandy, just like the traditional ‘@’. The consistency of your character is at once part of the initial appeal and eventual disappointment: in this RPG you can never really evolve. [Link]